We’re streamlining our work and making transitions from scene to scene, now that most of the kinks have been ironed out of the combat mechanics. Some of the transitions themselves are awesome, it’s going to look great. Last week, you got to see one of the first images of the game – the bull itself. This week, the marketplace! In this game, Kú grows up in a village and this game has a lot of exploration – not just in running around but talking to people and seeing what you can find out.
We’re also working on our mini game – if you were at the bitSmith Angels event you would have had a chance to play through it. It’s a flying game-within-a-game, and it’s fun to play (obviously).
Storyboarding has begun, and we’re making decisions on musicians and what we want. It’s going to be an original composition, that’s decided on. The trailer is going to feature gameplay snippets, but it’s deciding on what to include, and where, that’s the kicker. One of the ideas for music (although by no means for definite that this is the type we are decided on) is this.
Arcade Con in Ballsbridge Hotel is on the 13th, and totally worth checking out. Special guests will focus on animation, rap, video game design, characters, all the stuff that goes into games (read: EVERYTHING). There’s competitions and noodles, too. The bitSmith Gamers try and make it out to games and tech events but sometimes there are amazing nights out that don’t seem to have made the radar. So we’re going to be reminding people of upcoming events. You should remind us, too, so that we don’t forget.
Last week, it was a bit quieter but Dubstarts was on – it was fun, some cool people there, but it’d be nice to see some new faces there, too. Dubstarts is following on from the Dubstarts Tech Job Fair earlier in the year and it’s a good place to meet people but see who you get along with, which is really, really important here. As well as that, the Processing User Dublin Group Meetup (which is on monthly) was on. Some cool ideas, and great if you want to look at graphics creation in a different way, or anybody into creative coding.
Last week we had a visit from some worryingly intelligent teenagers. The Centre For Talented Youth of Ireland listened to our Owen as well as the heads of Soundwave and Boss Metrics, among others. They grilled them. What’s the age rating? Development plan? Capacity requirements? Battery usage? Is there a sequel? Privacy rights? Offline capability? Indigenous business plan? There were more, but my head started melting. Thankfully these questions were divided up between several companies. Basil got them out of their seats to look at the artwork of Kú, showing them how to work with light in a 2D game, and tricks with creating textures (which means you can look like a nutter taking pictures of walls and floors close up, but it works). We have met the future, and they seem…prepared.