Tag Archives: Game Design
bitSmith Adventurez
We recently had some transition year students here in bitSmith Towers (namely Noah Donnelly and Tom Harris ), and while they were here they decided to put us all to shame by creating and releasing a whole game. In a week. Retires. That game, ‘bitSmith Adventurez’ has now been uploaded to Static Void games for you [...]
Submission! Post-Mortems! Breathe…
“Trína chéile a thógtar na caisleáin”. It’s been almost a week since Ku was submitted to Apple for approval, which has provided us all with some much-needed downtime after a crazy few weeks. The past week has been a mixed bag of emotions. It’s strange to feel relieved, elated, excited, vulnerable, anxious and terrified all [...]
Interview, Cheat Sheets, Podcast!
The end is in sight. There are bribes in place to ensure the completion by the 26th October – a Steam game apiece and a week off. It’s constant testing at the moment, running through build after build, testing each platform and trying to work out why Kú sometimes has the ability to walk through [...]
Happy Birthday bitSmith Games!
Happy Birthday bitSmith! It is bitSmith’s first birthday! As a result there have been some extra posts detailing some of the highs and lows of the last year. It’s amazing to see how far this has come, and it couldn’t have been achieved without the help of everyone who got involved. So, huge thanks. We [...]
Add More Pretty!!
At bitSmith Games we like to think of Kú as having a bit of a unique visual style. We’ve worked really hard on this to try and make something people will like to look at and appreciate! This gives us a unique problem. As the artist on Kú, I need to try to be as [...]
Greenlight! Arcade Con! Full Steam (punk) Ahead!
What a week! It’s been non-stop in bitSmith games and insane. This will be a comparatively long blog post because so much has happened! Game World Developments So Steam might be changing everything about the way they operate and vet games with the new Greenlight system. It means that they will enlist the input of [...]
Combat! Dialogue! RAAARGHH!
Combat We’re mostly focusing on combat mechanics at the moment at bitSmith Games, it’s really shaping up! Each member works on a different move of Kú – spins, rolls, what weapons or attacks he gets, learns and uses. It’s really exciting stuff, and you learn each move as you go along. The more you explore, [...]
bitSmith loves… 3D Buzz
There are many great resources out there to teach you how to make games, but my favourite is 3D Buzz. So far, the good folk there have taught me Unity3D, Unreal 2, UDK and XNA. Their range of topics is huge, and the best part is, much of it is completely free. When I get a bit of free [...]
Why choose the Tain
When we tell people what we are working on the most common question is why did we choose to base our game on the Táin. There are many reasons, I’ll go over a few of them here. 1. The blank page Every creator is familiar with the intimidating specter of the blank page. Having an IP to build off makes [...]
