Tag Archives: Cu Chulainn
Homogenising Quality a.k.a “Stop Getting Better!”
Throughout the production cycle of Ku: Shroud of the Morrigan, I’ve learned an unbelieveable amount – I can’t believe the difference in knowledge and skillset I have compared to when this project began. Having had no formal training in the area I work in (art and animation) there are a hundred and one pitfalls [...]
Interview, Cheat Sheets, Podcast!
The end is in sight. There are bribes in place to ensure the completion by the 26th October – a Steam game apiece and a week off. It’s constant testing at the moment, running through build after build, testing each platform and trying to work out why Kú sometimes has the ability to walk through [...]
Greenlight is go!
Sorry for the radio silence over the past few weeks, things have been so hectic! We are now deep, deep in Beta and the end is finally in sight. The outpouring of support we have received over the past few weeks as we race towards the finish line has been nothing short of incredible, we [...]
Happy Birthday bitSmith Games!
Happy Birthday bitSmith! It is bitSmith’s first birthday! As a result there have been some extra posts detailing some of the highs and lows of the last year. It’s amazing to see how far this has come, and it couldn’t have been achieved without the help of everyone who got involved. So, huge thanks. We [...]
Add More Pretty!!
At bitSmith Games we like to think of Kú as having a bit of a unique visual style. We’ve worked really hard on this to try and make something people will like to look at and appreciate! This gives us a unique problem. As the artist on Kú, I need to try to be as [...]
Greenlight! Arcade Con! Full Steam (punk) Ahead!
What a week! It’s been non-stop in bitSmith games and insane. This will be a comparatively long blog post because so much has happened! Game World Developments So Steam might be changing everything about the way they operate and vet games with the new Greenlight system. It means that they will enlist the input of [...]
Combat! Dialogue! RAAARGHH!
Combat We’re mostly focusing on combat mechanics at the moment at bitSmith Games, it’s really shaping up! Each member works on a different move of Kú – spins, rolls, what weapons or attacks he gets, learns and uses. It’s really exciting stuff, and you learn each move as you go along. The more you explore, [...]
Why choose the Tain
When we tell people what we are working on the most common question is why did we choose to base our game on the Táin. There are many reasons, I’ll go over a few of them here. 1. The blank page Every creator is familiar with the intimidating specter of the blank page. Having an IP to build off makes [...]
